lecture, demo, any level
How do people make decisions?
You want to play with predicaments, but how can you predict the outcome of an action while in scene? Learn to use cognitive bias and other modern discoveries in neuroscience to predict how the bottom will react and be motivated, and use this to structure the scene so it can end how you’d like it to.
Predicaments give goals to look forward to and shake up the usual “beat me, Seymour” of dungeon play. The looks of consternation, the pleading eyes, the mad scientist in the lab – get your creativity flowing and your bottom looking for a hole to crawl into. Oh, you wanted a hole that isn’t full of snakes? Oops!